Each animal has a ‘wildness’ indicating how difficult it is to tame.Added Animals main tab, which lists all colony animals and provides interfaces to set their master and area restriction.Animal must be smart enough to do this, and will haul an amount related to its body size. Haul: animal will intermittently haul items like a colonist would.Animal must be smart and large enough to do this. Rescue: animal will rescue wounded colonists and take them to bed.Release: master can release animal during combat to attack distant enemies, and call animal back.Obedience: has master, follows master while master is drafted and defends him.Not all animals can learn anything they need sufficient trainable intelligence. Animal training looks like taming, requires food, and trains one “trainable skill” at a time. Handlers can train animals as designated in tame animals’ Training tab.They approach designated wild animals with food and attempt to tame them to make them part of the colony. Animal handling success rates are governed by the new Animals skill.Colonists with the Animal Handler work type will now interact with animals.There may be a delay of some hours before your download count resets or your email arrives.Īlso note that this build will not load old savegames or old worlds, so please don’t try to load these in the new version. Anyone still having trouble should start at the support page which includes an automatic link sender tool and our support email. You should also get an update email from us.
How to upgrade: If you own the game, you can get the new version by re-downloading from the link you used before (it is a permanent link and always has the newest version).
A full change list is at the end of this post. Animal taming is here! You can now tame animals, milk them, eat them, and train them into whirling furry/scaly death machines! We’ve also added codified room roles and statistics (like room wealth and room impressiveness), new traits, animals, threats, items, bonuses, bugfixes, and bugs.